Porting kit wrapper
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Get in touch with us today to find out more about wrapping a business motorcycle. No matter what you are wanting to include in your custom bike film design, our team will work closely with you to bring your vision to life. Custom bike wraps allow you to display important company information in a way that will target a wider range of potential customers every day.
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Whether you are thinking about wrapping a fleet of motorcycles or are wanting custom motorcycle helmet graphics for your business, graphics provide a cost-effective advertising solution that only requires a one-time payment for years of advertising. Contact us today to learn more about motorcycle wraps. The bike graphics are also coated with a special UV protection layer to help protect the bike from extreme weather and sun damage, as well as dings and scratches caused by everyday use.
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All new motorcycle graphics are printed on high-quality 3M or Avery cast products using the latest printing technology. Wrapping your motorcycle will allow you to retrofit the bike with any design, patterns, images, messaging, or colours you want. Over the years, we have had the opportunity to customize all kinds of bikes with unique designs including but not limited to: No matter what kind of motorcycle you own-Harley Davidson, BMW, Yamaha, Ducati, Kawasaki, Honda, Royal Enfield, Suzuki, etc.-our custom bike film graphics can be designed to depict anything you want, from an advertisement for a business to a personal statement piece. Just develop different modules (like VMs) for each platform, and you only develop your library once.A motorcycle wrap is a type of graphic, sticker, film, or decal that is applied to a motorbike in a way that follows the bike’s contours and lines without obscuring its shape. Or, you could do a Java-like thing and have your library talk with a module that in turn knows the specifics of your platform. You probably can do this a lot nicer and more generically than this (pointers to functions, I don't know) but that's the idea.
Porting kit wrapper code#
Rinse and repeat for all of your methods, and now later you can switch out your code to something like void G_RenderBadGuy(int badGuyID)Īnd then your main engine wouldn't change. Now, every place you use RenderBadGuy, just use G_RenderBadGuy. This adds a small amount of overhead to your engine, but this shouldn't break things as you have them (just an extra function call). Windows-specific bad-guy rendering code hereįor now you can just write ("G_" is for generic) void G_RenderBadGuy(int badGuyID) Say you have: void RenderBadGuy(int badGuyID) This way, if you can match the methods you use one-to-one on both platforms (easier said than done, maybe) then you can switch out which platform-specific function is called with your wrapper functions, and not change the rest of the logic in your code. Assume the programming language and compiler are the same on both platforms, so it's mostly API changes.Ī textbook answer (perhaps) might be wrapping all of your platform-specific calls and using these wrapper functions throughout your code instead of the platform-specific.
Porting kit wrapper how to#
I'm looking for general advice on how to approach a source code port. In general: how should i approach porting existing source code? How do you approach porting a game engine to another platform, or any platform-specific code that can't just be compiled on the other platform due to inherent changes in system and API design? How do you wade through all these error? How do you identify the parts that should be approached first? Of course there are a lot of duplicates but it immediately raises the question what the next steps should be? About five to twenty thousand errors appear. The first step is obvious: you take the code, link it to the platforms libraries instead of the old ones, make necessary changes to the project or target build settings and then hit build. Assume you have a working and stable but relatively small game engine that works on only one platform, and you want to port it to another platform. I've run into this problem several times before and wanted to hear what other's experience and advice is.